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Hoist by his own petard
On one of the early MUDs, you had to drop treasure in a swamp to score
points for it. Swamps, though, have marsh gas around, so if you went in with a
naked flame, you blew yourself up. This was in a game where the principal
source of light was blazing torches.
One guy took to standing around just outside the swamp running a macro
which repeatedly did GIVE TORCH TO PLAYER. Whenever someone appeared at his
location, he'd give them a torch, but they'd probably already typed in the
final direction by then and they consequently got kaboomed. The "stick man",
as he came to be known, then collected the victim's treasure and swamped it
himself.
I claim credit for sorting out the stick man. I arrived at his
location and was duly given the torch. I promptly gave him it back, and pushed him south into the swamp. Bye bye stick man.
I won a player of the month award for that single act of public
service.
Definition: CLIFFY
One of the things about newbies is that they just can't help asking
questions. It's impolite to ignore them, but some of these guys just can't
take a hint when you tell them you're otherwise engaged, and they keep going
on and on and on...
I remember one MUD I played, years ago, where there was a tall cliff
overlooking a beach. It was clear you could get to the beach, but if you
jumped off the cliff you died. If you had an open umbrella, you didn't die,
but the newbies never knew this.
One day, a particularly enthusiastic newbie asked me what to do with
some object or other - I think it was a candlestick. I told him that if he
jumped off the cliff with it, he'd survive. Needless to say, if he'd given it
a moment's thought he would have realised I was lying, but of course he just
went ahead and did it (or, rather, died it).
Since then, the process of telling an annoying newbie to perform some
potentially fatal act to stop them bothering you has been referred to on the
MUD in question as a "cliffy".
Definition: STONEFACE
I'd known the player ARRRGH for maybe 3 years in the game, and met him
face to face once or twice, too. Big, hairy, with mad, crazy eyes - his
real-life self matched his game persona perfectly.
One day, half a dozen of us had agreed to meet in a bar, and it was my
job to pick up ARRRGH from the office where he worked. Nonchalantly, I
strolled past the security guards, wandered across the huge atrium, and
approached the desk. The receptionist fixed me with her steely, non-shall-pass
eyes, and said, "Yes?"
"Hi, I'd like to speak to..." It was at this point I realised that I
didn't know ARRRGH's real name.
The receptionist's hand reached for a phone. "Yes?"
All I could utter was a strangled "...Arrrgh!"
The receptionist's hand paused. "Yes?"
"Well he's - he's big, hairy, and has mad, crazy eyes..."
My fellow MUDders, watching through the plate glass windows, were
having hysterics. When I finally emerged with ARRRGH (whose identity the
receptionist had managed to divine, the way receptionist's can), they promptly
named the process of asking for someone in real life by their MUD name, "to
stoneface", after the frozen look of horror carved onto my visage.
Oh well, at least he didn't play under a name like XPHGRNTK.
East-West Dyslexia
I've only seen maybe a dozen cases of this in all my years of MUDding.
A guy plays the game right through, scores all the points, knows how to get
from A to B in the shortest number of moves, has maybe got to be a wiz or
administrator. Ask him to draw a map, though, and it's a mirror image of the
real thing.
These people never know of their condition until they see a proper
map. They think of west as "to the right", so if they want to go to something
they know is "to the right" they type a W. Only they go to the left. But then,
they didn't actually WANT to go to the right anyway, because the thing they
thought was "to the right" was actually in the west, ie. to the left. The
double reverse saves them from making any mistakes.
I once came across two MUDders drawing a map on a white board, and
they BOTH had east-west dyslexia. I made an effort to explain, but was laughed
out - it was an hour before I had them convinced. If the same situation ever
happens again, I'll claim north-south dyslexia and leave the poor saps to it.
Foreboding
This story goes WAY, way back, to the days of teletypes. For those
of you born after 1970, these were basically automated typewriters that
went CHUNTER-CHUNTER-CHUNTER, printed only in upper case, and poured paper
out of the back at the massive speed of 110 baud, or roughly 11 characters
per second.
We were hacking in the university computing labs one evening, when in
strode a bear of a man. "I'm here to play MUD," he growled, and sat down at a
teletype. Being computer science undergraduates, we were all on 9600 baud
VDUs, but this guy was an arts major, and could only log in on teletypes. By
the look of him, it was a triumph of evolution that he could tell the
difference between the two devices, but one doesn't like to mention such
things when one's life is at risk...
It took awhile, but gradually we got the guy involved. He moved
around, communicated a little, and even solved a few puzzles - all painfully
slowly and in capital letters. Then came the moment we had dreaded: "I wanna
KILL!" he roared above the noise of the machine.
The next persona he met, he attacked. He didn't care that he was
hopelessly outclassed, that he didn't have a weapon, that he was already
pretty shaken up from having had a portcullis fall on him. The blood lust had
hit, and he was going to KILL KILL KILL!
The fight lasted about 20 seconds on the 9600 baud VDU, and he was
annihilated. On the TTY, however, the output had just got onto the second
line. Insane laughter of growing intensity was heard issuing from the wild
man. How violently would he react when he found out he'd lost?
Quietly, we logged off and sneaked out.
We never did find out exactly what happened, but next morning when we
returned to the lab there was a technician there replacing the teletype's
shattered chassis and another relaying torn cables beneath the false floor.
Oh well, at least he killed something.
Groan...
One of the more populated MUDs I play has this room that lots of
people pass through on their way elsewhere. Few people bother to stay there,
but one day I noticed it was occupied by some guy name Chanter who was
repeating the phrase "6...6...6..." over and over again.
Well, there are plenty of nutcases around these days, so I ignored him
and carried on to my destination. Maybe 20 minutes later I chanced to pass
through again, and Chanter was still there; this time he was saying
"8...8...8...".
"Each to his own," I thought, and I continued about my business.
Half an hour later, I decided I really ought to stop playing and get
on with a project I was supposed to have finished the day before, but on my
way out I stumbled across Chanter again. "11...11...11..." he was saying.
"Hey, Chanter, what are you counting?" I asked.
"12...12...12..." he continued.
Evangelism
I was playing in an LPMUD, when this guy appeared out of nowhere and
started slagging it off. "You can't possibly build here, it's not
object-oriented" was his battle cry, and he drove everyone nuts. "Come and
play my MOO," he extolled us, and gave us the address.
Jeez, but I hate evangelists. I particularly hate evangelists for
object-oriented programming, since they seem to think that merely stating a
concept in a counter-intuitive way means it must be the Right Thing To Do.
Naturally, I appeared at the MOO later that day, in the guise of a MOO newbie.
As luck would have it, I was immediately approached by another player
whose arrogant demeanour I recognised as none other than that of the pest
who'd been so obnoxious in the LPMUD earlier. Gleefully, I put my plan into
action.
"I don't like the tone of the room descriptions here," I announced.
The other guy tried to find out why, but I continued. "I don't want anyone
to use movement commands." This confused him some more, so I kept at it:
"I must protest at the way you let people from Pennsylvania play here, it's
a disgrace."
After a few more of these one-sided remarks, the guy finally cracked.
"Why are you making all these crazy complaints?" he asked, exasperated.
"This is an object-oriented MUD, isn't it?"
"Yes..?"
"Well I'm objecting."
OK, it didn't stop him from bothering us again, but it made me feel
better!
Only a Newbie... #1
Many experienced players will start a game and act like they were a
newbie. It's a skilled art, and requires a lot of self-restraint, but some
people get to be very good at it. Sometimes, though, newbies come out with
such amazing things that you just KNOW they can only be genuine.
"Is this the first MUD you've tried?"
"Sure! I didn't even know what an MUD was until I saw the Usenet
groups!"
"Uh? You mean 'a MUD' don't you?"
"Isn't it pronounced emm-you-dee then?"
Only a Newbie... #2
"So, you're new here?"
"Well, I started last week, and I have played a lot since then."
"What's the highest level you've got to?"
"I haven't found any steps yet."
Only a Newbie... #3
"So what do most people spend their time doing in these games, then?"
"Scoring points, I guess"
"What, you mean insulting one another?"
Only a Newbie... #4
"Why won't it let me use the name 'trunk'?"
"Well, a trunk is an object in the game. If you could call yourself 'trunk',
people wouldn't be able to refer to the tree trunk as a 'trunk' any more."
"But I didn't want to be a tree trunk, I wanted to be an elephant's nose!"
Closely Knit
This story concerns a bunch of people on a commercial MUD, and it
happened over the course of two years. My apologies, but I have to change the
names to stop myself being killed...
The wedding was recently announced of A and B. This was a source of
great satisfaction to me, since it neatly tied up a string of relationships
that started with A and his live-in girlfriend, C. While playing MUD, C got
romantically attached to D, so she left A and moved to where D lived. D was
married to E at the time, having previously been married to F. He decided to
ditch E, and let C move in with him. His now ex-ex-wife, F, was at the time
sharing a home with G, whom she had met in the MUD. E, reasoning that if she
could do it once, she could do it again, flirted her way into G's affections
and displaced F.
F got really upset about all this, and one night poured her heart out
to H while in the MUD. H, she thought, was female, but he was actually male,
and fell head over heels for F. When he came clean, F felt ever so relieved,
as she had by then begun experiencing unsolicited feelings for him that were
both confusing and disturbing her. They decided to set up home together.
This didn't go down well with H's wife, I, who had met H in the MUD.
Luckily, she herself was one of three players plying for the attentions of J.
J had been spinning some yarn about having terminal cancer, which seemed to
make him irresistible to those women foolish enough to believe it. I redoubled
her efforts, J's chemotherapy rapidly engineered a miraculous cure, and they
became an item. J's other groupies, K and L, both females, found solace in one
another's company and decided that they would like to expand their sexual
horizons together. K was living with M at the time, and she threw him out as
it was her apartment. M, desperate for somewhere to live, was offered a roof
over his head by a MUDding couple who were friends of K's, and who lived in
the same city. M was not a MUDder, but the couple (N was the husband, B the
wife) introduced him to the game that had cost him his partner. He promptly
found another, O, but she was very shy, and had been introduced to the MUD by
her psychiatrist, P. M reasoned that the way to get to O was through P, so N
offered to help by worming his way into P's affections. Unfortunately, he
wormed too much, they fell in love, and he left B and the kids behind. N
managed to win over O, so B sold them the house and moved across 5 times zones
with her children in tow to marry A, with whom she found she had a remarkable
amount in common.
Thus ends an everyday story of MUD relationships, which shows that
interactive games can bring happiness to everyone.
Especially to divorce lawyers.
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