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These are papers which I have presented at international conferences on
multi-player or online games. All are, in theory, refereed, but it is very
rare that changes are ever requested. Although I am usually invited to
participate in panel discussions, too, I have not written these up as they
are far less formal than full papers (and, more to the point, so are my
notes).
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Online Entertainment, November 1995,
Olympia 2, London. Organised by
Blenheim.
The paper which appeared in the conference report.
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Network & Multiplayer Games, December 1996,
Hyde Park Hotel, London. Organised by
IIR.
The paper which appeared in the conference report.
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Online Games, November 1997,
Café Royale, London. Organised by
Blenheim.
This is a composite consisting of my individual
slides, interspersed with a transcript of
what I said as I showed each one. It's based
on an article I wrote
for The Cursor.
A report appeared in the
computer games trade press with regard to the whole
conference, with normal people getting a
longer article
a few months later.
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Online Games and Interactive Sports Summit, November 1998,
Marble Arch Marriott, London. Organised by
SMi.
Slides only.
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Seminar, March 1999,
Essex University. Organised by
Department of Computer Science
Slides only.
Not strictly a conference paper, but a talk I
delivered for the weekly seminar series. It
was an overview the concept of a MUD and what
use MUDs are to computer scientists. The
reaction was polite, but in practice the
overall sentiment hadn't changed a jot in the
11 years that had passed since the fateful
day in 1988 that convinced me I wasn't
going to get anywhere in academia without
dropping MUDs from my research. The line
that did it is quoted at the end; interestingly,
Ray Turner didn't recall ever having said it.
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Online Games, November 1999,
The Hatton, London. Organised by
SMi.
Slides only.
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Online Games, December 2000,
One Whitehall Place, London. Organised by
SMi.
The paper which appeared in the conference report.
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Online Games, September 2001,
The Hatton, London. Organised by
SMi.
The paper which appeared in the conference report.
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SELFWARE.games, 2003,
Thienfeld, Graz, Austria. Organised by
SELFWARE.
Slides only.
Graz was the European City of Culture for 2003,
and SELFWARE a series of evening lectures on
the politics of identity that ran from mid-May
to late June. Two things about their programme
particularly impressed me: computer games were
considered alongside the likes of fashion and music
as having something to say about identity;
virtual worlds were recognised as having a special
niche of their own, rather than being "just
another" kind of computer game.
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