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Forbidden Realms
Blane Bramble continues his intrepid journeys through Mud, Mist and Shades...Welcome back to Forbidden Realms (or just welcome if this is your first voyage!). This time round I have a review of SHADES, information on the MOSAIC system, and news...
Adventure '89On Saturday the 21st of October Surrey was invaded by screaming hordes of MUG players. Why? Because ADVENTURE '89 was being held that day at Tilgates (MIRRORWORLD H.Q.). Sponsored by MirrorWorld and Micronet just about everyone was there. The day started at about 10.00am in a large tent (or Marquee if you prefer), filled with computers and terminals all whizzing away and doing their bit to keep the place warm despite the weather outside. Several seminars were held during the day, one of the most interesting being Pippin's MOSAIC talk - see below for a quick resume on the Mosaic principle. The event was well attended (at least there seemed to be plelnty of people trying out all the games on show - and that's what counts!), and there seemed to be quite a lot of interest, not only in the established games, but also in the new games on show.
The Mosaic system - the future for MUGs?The basis of current adventures and MUG's is the location. Everything is based around the fact that players move from one explicit 'cell' to another. Certain comlnands can only be carried out if the relevant objects are in the same location, whether that location is as small as a cupboard or as large as a vast extending plain. Whilst this is easy to deal with for both player and writer, it does have a few problems. Firstly it is unrealistic, for obvious reasons, commands generally either only effect a single location, or affect the entire game. Secondly it means large amounts of text have to be written for the game, as ideally each location should have it's own unique and atmospheric description.
With a Mosaic system, the game is no
longer split into individual cells, but
instead is treated as one very large area
(or alternatively, lots of very little ones,
depending on your point of view). Positions are recorded by
I'll be continuing with some of the
Mosaic ideas next issue, including the
history of Mosaic and what is happening
with it. If you are interested in the
Mosaic system, then contact the originator, Pippin on MirrorWorld.
MirrorWorld should soon have an extra
60 or so locations in the shape of a
dungeon, complete with firebrands and
lots of doors. The area will be in a fairly
obvious place, and should have lots of
puzzles.
The MirrorWorld Mail system now has a
vast news section under the name of
Newsbytes(tm). The full service contains
news compiled from around the world
(and was voted 'Best online news service'). Updated weekly, those items
considered to be of most interest to players
are put online. Approximately 250Kb of
information is available in about 130
articles divided into a number of sections
available sections are IBM, Apple, Unix,
General, Business and Telecom news,
Trends and Technology, and Government
and Courts). The only one possible
drawback is that there is so much
information available, reading it all will
be hard work.
Yes, here it is, the first of the pocket
reviews. I hope to be writing these fairly
frequently (depending on how much else
has happened...) about the available
MUG's.
Shades is one of the most popular games
around (if not the most popular), judging
by number of players and their fanatacism. Personas are daring adventurers
wandering around a magical land seeking
fame and fortune. Access to the land is
gained by travelling through a cave
system (which can be an experience in
itself!). The game has a fairly comprehensive help system for new players (or
old ones with very bad memories).
Typing HELP TOPICS lists available
subjects, of which there are plenty.
A fair amount of treasure can be collected by just wandering around, which
means that new players can quickly
advance a level or so before beginning to
explore the game more fully. Treasure is
dropped in the Mad King's Room, part of
the castle complex, and also a good place
to ambush other players. If the drawbridge to the castle is raised, then head
SW from the Moats Bank and type
CRANK BAR to lower it.
The location descriptions are atmospheric, and also vital to moving about the
game as there is no Exits command (at
least, not for mortals). There do seem to
be a few inconsistancies in the descriptions (North of the drawbridge you are
told the castle is East of you when it is to
the West), but nothing drastic. Some of
the puzzles seem to be aimed directly at
new players. At one stage there is a
sandpit with a large 'X' marked on it.
Digging there reveals a dagger and you
are told, '... "Take this Treasure and
drop it in the Mad Kings Room, which
may be found to the East of the Castle
Courtyard." ...'
As a game, Shades seems to play well. I
found that type-ahead (entering several
commands in a row without waiting for
each one to happen) didn't work properly
for me, but this might just have been due
to line noise rather than the game design.
I will certainly continue to log-on to look
around (and try and increase my pathetic
score a bit), although I do have one or
two reservations about the game...
Firstly the lack of an EXITS command -
whilst not a crime in itself, as the
majority of users will be calling at A rate
or worse, new players will need to
wander around in verbose mode even
when they are fairly used to the game:
thus leading to large bills. Some way of
quickly (and cheaply!) checking possible
exits would be useful.
Secondly the game uses an ID number
system whereby to log-on you use a
number rather than a name (you are told
the ID number for a persona when you
first create it). Whilst this does improve
security (as anyone who wanted to play
your persona would have to know your
ID number, which (I hope) is in no way
related to the persona name: an almost
impossible task) I dislike ID number
systems as it is all to easy to forget your
number.
Shades will not always be available on
the 0342 number for a while, as Hazeii
(and Third Millenium Systems) will
occasionally be running a version of
TRASH - their latest game. In Trash
players wander around disposing of rubbish and gathering useful objects.
When I dialled up the system seemed to
be behaving rather strangely (I couldn't
actually pick up any objects for instance,
and moving about the game seemed
rather strange). However, from the little I
saw of Trash, it should be a good
humourous game, and I hope to bring
more details as soon as I can find them
out.
You know you've made it when you have
to start apologising to people, and here is
my first (hopefully not of many...).
Apparently MUSE were not too pleased
at my reference to 'Essex MUD ' last
issue, and have pointed out that MUD
was in fact a tradename (although how
long before it becomes a generic term is
anyone's guess!). So from now on I shall
refer to 'Essex Mist' - hope this doesn't
confuse anyone...
MirrorWorld/Quest/Mail
(0883) 844044 ** Free to play. (0883)
844164
Gods/Zone/BB
(01) 994 9119 ** Log in as GUEST to
have a look around.
Shades
(0342) 810 905 ** Free to play (Shades
test port)
Essex Mist
Available via PSS ** Free to play, but
only after 2am.
Space (and time) has run out once more,
and so I had better bring my part of this
issue's Forbidden Realms to an end. Next
issue? Well, more on Mosaic, a look at
Gods, and more (and more) news - see
you in February...
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21st January 1999: cpdec89.htm |