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Personal
Born: |
10th January, 1960
Ripon, North Yorkshire, England |
Education:
Hornsea School, Eastgate, Hornsea, East Yorkshire |
O-level: |
Mathematics
Computer Science
English
English Literature
French
Spanish
Biology
Physics
Chemistry
Technical Drawing |
A/O-level: |
Advanced Mathematics |
A-level: |
Mathematics (C)
Physics (B)
Chemistry (B)
General Studies (A) |
Essex University, Wivenhoe Park, Colchester, Essex |
BSc: |
Computer Science (1st Class) |
PhD: |
Artificial Intelligence |
Marital: |
Married to Gail, 1985 |
Children: |
Jennifer (born 1990)
Madeleine (born 1994) |
Professional
Awards:
2005: |
Game Developers Choice Awards: First Penguin (now known as the Pioneers' Award) |
2010: |
Game Developers Choice Online Awards: Online Game Legend |
2013: |
GameIS Awards: Half-Life Achievement |
Employment:
1984-87: |
Lecturer, Department of Computer Science, Essex University |
1987-2000: |
Programming Director, MUSE Ltd. |
2000-2001: |
Head of Online Games, Gameplay plc. |
2001-present: |
Independent consultant |
2002-2003: |
Fellow, Department of Electronic Systems Engineering, Essex University |
2003-2007: |
Principal Fellow, Department of Electronic Systems Engineering, Essex University |
2004-2007: |
Visiting Professor, Department of Electronic Systems Engineering, Essex University |
2008: |
Principal Fellow, Department of Computing and Electronic Systems, Essex University |
2008: |
Visiting Professor, Department of Computing and Electronic Systems, Essex University |
2009: |
Principal Fellow, School of Computer Science and Electronic Systems, Essex University |
2009-2013: |
Visiting Professor, School of Computer Science and Electronic Systems, Essex University |
2009-present: |
Senior Lecturer, School of Computer Science and Electronic Systems, Essex University |
2013-present: |
Honorary Professor, School of Computer Science and Electronic Systems, Essex University |
Projects:
1977-78: |
Edited play-by-mail magazine: Sauce of the Nile |
1977: |
Designed Waving Hands, a two-player wizard duel game |
1978-81: |
Programmed the world's first MUD, with Roy Trubshaw |
1985-2000: |
Programmed MUD2, the world's most sophisticated MUD |
1994: |
Designed Sopera, a Soap Opera card game |
2000: |
Programmed Freudian slip, a psychological JavaScript game. |
2001: |
Designed Tama Cutie, a mobile phone (SMS) game |
2001-2002: |
Programmed Spunky Princess,
SpyMaster, Teenage Daughter's Bedroom and
Thugs in Tutus, a suite of JavaScript games. |
2002: |
Programmed The Maze Machine and
Haikumatic, a suite of JavaScript games. |
2001: |
Designed SMS Dating, a mobile phone (SMS) game |
2002: |
Designed an unnamed series of mobile phone (SMS) quiz games |
2002: |
Designed SMS Dating extensions |
2003: |
Programmed The Pink Professor Hypertext Game (TPP is a children's cartoon character) |
2003: |
Designed an unnamed multi-player N-Gage game and three series of scenarios |
2007-2008: |
Compiled question sets for Wits and Wagers |
Directorships:
1985-2007: |
MUSE Ltd. (development of on-line computer games) |
1994-2016: |
Sopera Ltd. (licensing of collectible card game) |
1995-2000: |
DragonMedia Ltd. (production of on-line computer games) |
2011-present: |
Lucido Entertainment Ltd. (production of on-line computer games) |
2011-2012: |
Beck and Bartle Ltd. (production of text-based games) |
Advisory and Editorial boards:
Consultancies (long term):
1984-85: |
British Telecommunications Research Labs |
1989-90: |
British Telecommunications Research Labs |
1994-95: |
Mercury Communications Ltd. |
1994-96: |
Interplay Productions Inc. |
1996: |
Engage Games Online Inc. |
1997-98: |
BTP Ltd. |
2000-2002: |
neo Software Produktions, GmbH. |
2006-2010: |
Metaplace Inc. |
Note: due to non-disclosure agreements, the above list is somewhat incomplete.
Collaborations:
1985-99: |
CompuServe Inc. |
1985-1991: |
BT New Information Services |
1991-96: |
On-Line plc. |
1992: |
Access 24 Inc. (Everex) |
1992-94: |
U.S. Videotel. (NVN) |
1993-96: |
Kesmai Aries Ltd. (GEnie) |
1994-95: |
Strategem Online Services Inc. (eWorld) |
1994-96: |
Multi Player Games Network Inc. |
1994-96: |
Interplay Productions Inc. |
1996: |
Engage Games Online Inc. |
1997-99: |
BT Wireplay. |
1999-2000: |
Gameplay plc. |
2003-2015: |
TerraNova |
Major Presentations:
1995: |
Online Entertainment (Blenheim) |
1996: |
Network & Multi-Player Games (IIR) |
1997: |
Internet Games Developers Conference (MPath) |
1997: |
Online Entertainment (Blenheim) |
1998: |
Online Games and Interactive Sports Summit (SMi) |
1999: |
Online Games (SMi) |
2000: |
Online Games (SMi) |
2001: |
Online Games (SMi) |
2002: |
Milia (Cannes, France) |
2003: |
Selfware (Graz, Austria) |
2003: |
State of Play (NYLS, New York, USA) [Keynote] |
2004: |
Comwork (ITU, Copenhagen, Denmark) |
2004 |
State of Play 2 (NYLS, New York, USA) |
2005: |
Digital Money Forum (Consult Hyperion) |
2005: |
Media Technology Industry (KTH, Stockholm, Sweden) |
2005: |
Command Lines (UWM, Milwaukee, USA) |
2005: |
SAGAS (ZKM, Karlsruhe, Germany) |
2005: |
Workshop on Economic Heterogenous Interacting Agents (University of Essex) |
2005: |
Ludium I (IU, Bloomington, USA) [Judge] |
2005: |
State of Play 3 (NYLS, New York, USA) |
2005: |
Digital Identity Forum (Consult Hyperion) |
2005: |
Austin Games Conference (Austin, Texas, USA) [Keynote] |
2006: |
Centre for Study of Financial Innovation |
2006: |
Terra Nova Symposium (NYLS, New York, USA) |
2007: |
Game Focus Germany (Hannover, Germany) [Keynote] |
2007: |
Ludium II (IU, Bloomington, USA) [Joint winner, Chalice of Saethryd] |
2007: |
Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table] |
2007: |
GameLab 2007 (University of Oviedo, Spain) |
2007: |
Virtual Worlds Forum Europe 2007 (London) [Advisory board & panel] |
2007: |
The Developing Web (London) |
2007: |
EVE Online Fanfest (Reykjavik, Iceland) |
2007: |
Plus Camerimage (Lodz, Poland) |
2008: |
Independent MMO Game Development Conference (Minneapolis, USA) [Keynote & round table] |
2008: |
Philosophy of Computer Games Conference (Potsdam, Germany) [Keynote & panel] |
2008: |
Workshop on MMORPG Design (College of Mediadesign, University of Applied Science, Berlin) |
2008: |
Nordic Games Conference (Malmö, Sweden) [Panel] |
2008: |
Real Law for Virtual Worlds (Berlin, Germany) [Workshop, closing remarks & panel] |
2008: |
MMOG Fest 08 (University of Staffordshire) [Keynote] |
2008: |
Visual Web Convention (Apply Group) [Chair] |
2008: |
Virtual Policy '08 (the Virtual Policy Network) [In conversation] |
2008: |
Digital Interactive Symposium: Edinburgh (Edinburgh Interactive Festival) [Keynote & panel] |
2008: |
Postgraduate Games Conference (Brunel University) [Keynote] |
2008: |
Ludicrus 08 (Ipswich) [Keynote] |
2008: |
Workshop on AI and Non-Player Characters (University of Essex) |
2008: |
Living Game Worlds IV (Georgia Tech, Atlanta) [Panel] |
2009: |
Computer Games/Players/Game Cultures (University of Magdeburg, Germany) [Keynote] |
2009: |
Independent MMO Game Development Conference (Las Vegas, USA) [Keynote & round table] |
2009: |
Socially Active (University of Essex) [In conversation] |
2009: |
Workshop on Evaluation and Implementation of Human Rights (Council of Europe, Strasbourg) [Panel] |
2009: |
1st Council of Europe Conference of Ministers responsible for Media and New Communication Services (Reykjavik, Iceland) [Panel] |
2009: |
Facets of Virtual Environments (Berlin, Germany) [Conference Chair] {Workshop} |
2009: |
Games Convention Online (Leipzig, Germany) {Keynote} |
|
Note: The 2009 FaVE and GCO conferences are in {} because although I wrote my
presentations, I never delivered them (I had to withdraw following the
sudden death of my brother). |
2009: |
DiGRA (Brunel University) [Keynote] |
2009: |
EuroDIG (European Broadcasting Union, Geneva) [Organisation panel] |
2009: |
ENISA-FORTH Summer School on Network and Information Security (Crete, Greece) [Distinguished lecturer] |
2010: |
Kids in Games and Virtual Spaces (Apply Group) [Chair] |
2010: |
Gotland Game Awards (Visby, Sweden) [Presentation, Jury] |
2010: |
Computer Games Online (Leipzig, Germany) [Opening commentary, panel] |
2010: |
Computer Games and Human Rights (Visby, Sweden) [Presentation, televised] |
2010: |
Game Developers Conference Online (Austin, Texas, USA) [Presentation] |
2010: |
BrowserGames Forum 2010 (Offenbach, Germany) [Keynote] |
2011: |
Bristol University Atheist, Agnostic and Secular Society (Bristol) [Invited talk] |
2011: |
Digital Shoreditch Gamification Day (London) [Presentation] |
2011: |
Social Games and Gamification (THUPR, London) [Keynote] |
2011: |
Gamelab 2011 (Barcelona, Spain) [Keynote] |
2011: |
multi.player (Stuttgart, Germany) [Keynote] |
2011: |
Vienna Content Awards (Vienna, Austria) [Keynote] |
2011: |
Interactive Entertainment Summit (London) [Panel] |
2012: |
London Business School Marketing Club (London) [Presentation, panel] |
2012: |
Preservation of Complex Objects Symposia (Cardiff) [Keynote] |
2012: |
Casual Connect (Hamburg, Germany) [Presentation] |
2012: |
Digital Surrey (Guildford) [Presentation] |
2012: |
Virtual Worlds Research Network (Edinburgh) [Keynote] |
2012: |
Gamification Summit (San Franisco, USA) [Presentation] |
2012: |
Club 44, Institute of Practitioners in Advertising (London) [Presentation, panel] |
2013: |
Videogames and Learning Symposium (Glasgow) [Presentation, panel] |
2013: |
Computer Science and Electronic Engineering Conference (Colchester) [Keynote] |
2013: |
International Communication Association Power of Play preconference (London) [Special guest] |
2013: |
Gamification World Congress (Madrid) [Keynote] |
2013: |
The National Museum of Computing Games Weekend (Bletchley) [Invited talk] |
2013: |
GameIS Israeli Game Industry Conference (Tel Aviv) [Keynote] |
2014: |
Casual Connect (Amsterdam, the Netherlands) [Presentation] |
2014: |
GamifIR (Amsterdam, the Netherlands) [Keynote] |
2014: |
GameFounders (Tallinn, Estonia) [Invited talk] |
2014: |
Develop (Brighton) [Co-presentation] |
2014: |
World Humanist Congress (Oxford) [Panel] |
2014: |
multi.player 2 (Münster, Germany) [Closing remarks] |
2014: |
Game-On 2014 (Lincoln) [Keynote] |
2014: |
GameCity 9 (Nottingham) [Keynote & panel] |
2014: |
Cybersalon (London) [Presentation & panel] |
2014: |
Café Scientifique (Colchester) [Invited talk] |
2015: |
University of Kent School of Computing Conference (Canterbury) [Keynote] |
2015: |
Cologne Game Lab (Cologne, Germany) [Invited talk] |
2015: |
Christmas University Challenge (Manchester) [Contestant (winning)] |
2016: |
Ludwig Maximilian University (Munich, Germany) [Invited talk] |
2016: |
Ludwig Maximilian University (Munich, Germany) [Workshop] |
2016: |
Katholische Stiftungsfachhochschule (Munich, Germany) [Invited talk] |
2016: |
Gamefounders (Kuala Lumpur, Malaysia) [Invited talk] |
2016: |
KDA University College (Kuala Lumpur, Malaysia) [Invited talk] |
2016: |
Stockholm University (Stockholm, Sweden) [Distinguished Research Seminar] |
2016: |
DiGRA/FDG Joint Conference (Dundee/Abertay University) [Keynote] |
2016: |
User Acquisition Summit (London) [Keynote] |
2016: |
Sweden Game Conference (Skövde, Sweden) [Keynote] |
2016: |
WordPlay (British Library) [Panel] |
Academic Offices:
1994-1999: |
Examiner, Computer Programming and Mathematics for Computing, University of Cambridge Local Examinations Syndicate |
2005-2009: |
External Examiner, Computer Games Technologies, University of Portsmouth |
2009-2013: |
External Examiner, MA Digital Games, Brunel University |
2014-present: |
External Examiner, BA Digital Games, Falmouth University |
2014-present: |
External Examiner, BSc Games Computing, Lincoln University |
Major Academic Publications:
1984: |
Cross-Level Planning
European Conference on Artificial Intelligence, Pisa |
1985: |
MUD Advanced Project Report
Dept. Computer Science, Essex University |
1988: |
Cross-Level Planning
PhD Thesis, Essex University |
1990: |
Interactive, Multi-User Computer Games
BT Martlesham Research Laboratories |
1996: |
Hearts, Clubs, Diamonds Spades: Players who Suit MUDs
Journal of MUD Research
Also in:
Developing Online Games
Jessica Mulligan & Bridgette Patrovsky, 2003
New Riders, Indianapolis
and:
The Game Design Reader
Katie Salen & Eric Zimmerman, 2005
MIT Press |
2005: |
Virtual Worldliness: What the Imaginary Asks of the Real
NYLS, New York, USA Law Review, v50 (1) |
2005: |
Virtual Worlds: Why People Play
In:
Massively Multiplayer Game Development 2
Thor Alexander (ed.)
Charles River Media, Hingham MA |
2007: |
Presence and Flow: Ill-Fitting Clothes
for Virtual Worlds
Techné: Research in Philosophy and Technology volume 10:3 |
2007: |
Making Places
In:
Space, Time, Play. Computer Games, Architecture and
Urbanism: the Next Level
Friedrich von Borries, Steffen P. Walz and Matthias Böttger(eds.)
Birkhäuser Verlag |
2009: |
Alice and Dorothy Play Together
In:
Third Person
Pat Harrigan and Noah Wardruip-Fruin (eds.)
MIT Press |
2009: |
Understanding the Limits of Theory
In:
Beyond Game Design: Nine Steps to Creating Better Videogames
Chris Bateman (ed.)
Delmar |
2010: |
From MUDs to MMORPGs: The History of Virtual Worlds
In:
International Handbook of Internet Research
Jeremy Hunsinger, Lisbeth Klastrup and Matthew Allen (eds.)
Springer |
2011: |
Unrealistic Expectations
In:
Ring Bearers: The Lord of the Rings Online as Intertextual Narrative
Tanya Krzywinska, Esther MacCallum and Justin Parsler (eds.)
Manchester University Press |
2012: |
MMO Morality
In:
Computer Games and New Media Cultures: a Handbook of Digital Games Studies
Johannes Fromme and Alexander Unger (eds.)
Springer |
2013: |
The Decline of MMOs
International Conference: New Directions in the Development of Creative and Media Industries, Hong Kong |
2013: |
Design Principles: Use and Misuse
In:
Multiplayer: The Social Aspects of Digital Gaming
Thorsten Quandt and Sonja Kröger (eds.)
Routledge |
2013: |
Archaeology versus Anthropology: What can Truly be Preserved?
In:
Preserving Complex Digital Objects
Janet Delve and David Anderson (eds.)
Facet |
2015: |
Special Issue Issues
Psychology of Popular Media Culture v4(4), 259-276 |
Major Book Publications:
1978: |
The Solo Dungeon (game)
Games Publications, Birmingham |
1985: |
Artificial Intelligence and Computer Games (book)
Century Communications, London |
2003: |
Designing Virtual Worlds (book)
New Riders, Indianapolis |
2016: |
MMOs from the Inside Out (book)
Apress, New York |
2016: |
MMOs from the Outside In (book)
Apress, New York |
Magazine Publications:
1983: |
A Voice from the Dungeon, Practical Computing |
1984: |
AI and Computer Games, Personal Computing Today |
1984-85: |
Regular column in Micro Adventurer
Sunshine Publications |
1985: |
Stuck in the MUD, Your Commodore |
1985: |
Glorious MUD, Practical Computing |
1987-89: |
Regular column in Adventurer's Club Dossier
Adventurer's Club |
1990: |
Problems in the MUD, Organisation Against Sexism in Software |
1990: |
Who Plays MUAs?, Comms Plus! |
2006: |
I was Young and I Needed the Money, The Escapist |
2006: |
Out of this World, Financial World |
Other Professional Publications:
1992: |
MUDspeke Words and Phrases, MUSE Ltd. |
1993: |
The Wiz Biz Book, MUSE Ltd. |
1995: |
The Blank Book, MUSE Ltd. |
2004: |
The Pitfalls of Virtual Property, Themis Group |
2004: |
MUDs in Encyclopedia of Human-Computer Interaction, Berkshire Publishing |
2008: |
Virtual Worlds, Real Money, European Network and Information Security Agency (Contributor) |
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