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KARYAWhat is your occupation?
RICHARDThat's in the process of being
decided. I'm sort of a Games Guru, but I can't really put that on my
business card.
KARYAWhat kind of games are you a guru for?
RICHARDOnline games.
KARYAHow long have you been on Wireplay and what game(s) do you play on
Wireplay?
RICHARDI've been on WP since it started and I play MUD2, nothing else.
KARYAhave you ever tried any of the other wireplay games?
RICHARDWhy would I? I've tried some as single-player games, but I wouldn't
play them multi-player.
KARYAIs that because as a player you aren't into multi-player games?
RICHARDIt's because when I just want to play a game on my own, I play a
single-player game. When I want to player a multi-player game, I
play the one I like the most. Which, since I wrote it, is obviously
going to be MUD2.
KARYAWhat is your favourite all time game and why?
RICHARDDungeons and Dragons.
KARYAWhy D&D?
RICHARDThe design aspects, then the running of the design and seeing it
work. I used to be the dungeonmaster, although I did used to like
playing.
KARYAWhat is the worst game you have ever played?
RICHARDI have played a number of crocks that were bad for a number of
reasons. I suppose the worst from a game play point of view was one
called Brian Vodnik's Vikings, where the enemy AI was so poor it
never did anything, you could walk all over it. Great for player
empowerment, hopeless for fun. I hate games that cheat though, that
really annoys me. Such as The Patrician, a Hanseatic trading game.
When ships come up for auction, if the player bids for them they
cost like 57,000 thaler, but if the player can't afford them they go
for like 20,000 thaler. It wasn't until I managed to bend the rules
that I ever won that game, it took around 5 years.
KARYAWhat is your view on the popular graphical muds such as Everquest?
RICHARDFrom what perspective?
KARYAAs both a player, and a designer of MUD2
RICHARDIn general, graphical MUDs are a good thing because they get more
people to play such games and they provide a working business model
(ie. people will pay to play them). However, the way some of them
have been implemented sets precedents which will sour such online
games for years to come. From a player's point of view, other games
are being judged by the standards of the game they first played.
Which, although the player may believe is the best thing since
sliced bread, is usually flawed.
This means that the players who get discontented with a game and
want to play another will often yearn for features the original game
had which the new one doesn't have even though those features were
also flawed.
From a designer's point of view, some of the games I admire, others
I think succeeded in spite of themselves. I like the intelligent
approach taken by Ultima Online. I don't like the way that EQ is
perceived to be a good game because it was designed well when in
fact it was because of its backing.
Acheron's Call has some interesting bits but it's pretty obvious the
designers had never worked on a game like that before. The danger
now is that people will take games like EQ, AC and UO and treat them
as paradigms instead of working from their own ideas. Still, it
leaves the field clear for those who do it right - if they can get
the funds to do it right without claiming to be EQ or UO clones.
KARYADo you find that the graphical aspect of these muds, take away some
of the more imaginative feel the non-graphical games have?
RICHARDPersonally, yes, but I'm not the vast majority of people who never
played a MUD and who think computer games have pictures and wouldn't
play one if it didn't.
KARYAWhat inspired you to design MUD?
RICHARDWho needs inspiration? I just saw its potential. Remember Roy
Trubshaw wrote the first versions. You have to separate the two
strands. Roy wanted to write a multi-player adventure game and a
language for designing them. I wanted to write worlds. Together, we
did that
KARYAOk, where did you get your inspiration for the worlds you created?
RICHARDI didn't get the inspiration from anywhere, nor was the idea borne
of anything, I just used my imagination. I don't get inspiration, I
just use my imagination. Why would I need to be inspired? I can give
you 5 random pieces of imaginings right now without the need for
inspiration if you like. Banana thieves who steal into houses at
night and replace them with dummies made of plasticine. The society
of people who wish to collect other people's love letters. The
country where people take lawnmowers for walks to show how rich they
are. Small woodland creatures who plot to stop the great oak from
dropping acorns on them every autumn. A handbook of how to balance
stacks of after 8 mints into aesthetic constructions. There you go,
5 seeds you can use for whatever, no inspiration required
KARYAIs this something that you always knew you wanted to do? Or did the
opportunity arise and you saw the potential?
RICHARDI just like creating things. MUD is a way to create, but there are
others.
KARYAYou have created alternative worlds and realities even, where whole
new societies have been born, complete with all the interactions of
everyday real-life, is this how you saw mud going, all those years
ago?
RICHARDYes, that was part of what I wanted to happen - I wanted people to
have the freedom to do that kind of thing MUD is basically a game
about freedom.
Games like MUD allow players to explore aspects of themselves that
they are unable to do in real world society. They are able to do
things that in real life would be quite impossible. Obviously, RL
has the upper hand in most things, because ultimately the game is a
part of RL, too. But taken as a separate environment, a MUD can be
very liberating.
KARYADo you see MUD being used as a tool for things such as role-playing
scenarios used in management courses, assertiveness training, and
similar things?
RICHARDI see the possibilities of Muds being used like that, but it's more
likely they'd go for something like Quake before they would MUD.
KARYAMUD2 has been at number 5/6 on the Wireplay top 10 for a long time,
what do you think makes MUD2 so popular, especially considering it
is especially considering it is a non-graphical game?
RICHARDI don't believe it is as popular as it could be. I think its
popularity is more of a reflection of the lack of popularity of the
games below it. The only way we get players is if they try MUD
having come to WP to play other games. Very few people come here to
play MUD itself (present company excepted). The more games there are
for people to try out when they've stopped enjoying the game they
originally came to play, the fewer newbies MUD2 will get. That said,
we do have some plans to get us some more newbies.
KARYAHow do you think we can attract the number of players it deserves?
RICHARDThe advent of the WP3 client will really help us in that respect.
KARYAWhat plans are there to get some more newbies?
RICHARDWell with WP3 we'll be open to the whole net, not just to Power Play
direct dial UK users. If we can find people who haven't encountered
MUDs before, we could grow somewhat.
KARYAIn the two and a half years that MUD2 has been running on Wireplay,
what has been some of the more memorable moments for you, both good
and bad.
RICHARDI liked the game when it first started up and everyone had the same
excited air of innocence. I liked the various MUDmeets I've been to.
I don't like some of the tiresome tirades some people direct against
the game based on false assumptions or bad information. I don't like
the way some exceptional players have been ostracised by players who
should know better, and I don't like the way that I've seen it all
before and will doubtless see it all again. Players are, as I've
said before, the best and the worst part of MUD.
KARYAOn the question of Mudmeets, is that something you anticipated would
happen as a result of MUD, people forming long-lasting friendships
through meeting on the game?
RICHARDYou can form long-lasting friendships with people without having to
attend a MUDmeet or meet them in real life at all, well, I can,
anyway - other people may need a physical component to their
friendship.
KARYAWhere do you see MUD in 10 years from now?
RICHARDStill running somewhere, with some of our current players still
playing. As for where, well I'd like to think Wireplay would be one
of the places. That's not for me to decide though.
KARYAOk, last question - what kind of things do you get up to in your
spare time?
RICHARDI have 2 children! Where does this suggestion I have spare time come
from?
KARYAOk, thank you for your time.
RICHARDYou're welcome - thanks for inviting me to answer your questions.
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