Optional second screen giving on- Main screen, with video disk demain displays of character picture displays, overlaid by attributes, weapons, gold, hit- graphics generated by main points etc. processor +---------------+ +---------------+ | | | | | | | | | |<-+ +-------+ | | +---------------+ | | Audio |------------------------->+---------------+ | | Mixer | ^ | +-------+ | Allophone-based | ^ ^ | speech processor, | | | | controlled from | +---+ +-------+ +------------+ Video disk, storing main processor | | | | | | : | 30,000-40,000 still | +---+ | | | : | pictures per side and | ^ | |<-------------------| : | equipped with onboard | | +-------+ +------------+ processor, typically | | Optional audio disk ^ 48K bytes, to manage | | producing background | searching for coded | | noises and special | pictures (five digit +---+ | effects, under control RS232 | reference), control | | from video disk unit +-------+ overlay by graphics ___________ _____ | +------+ | character or text / \/ \ +------+ | | +---------+ (generated by main +---+ +---+ | | | | | | processor), and | | | | +------+ | | | | | instructions to slave | | | | | | | | v | audio effects unit | | | | +-------------------------------------+ | | | | | | | | +---+ +---+ | | | +--+ Floppy disk Floppy disk | | +------| | unit 2 with unit 1 with +-------------------------------------+ | | data on basic game- Main processor, with 16-bit operation, +--+ specific aid modules, multi-tasking, multiple I/O interfaces Optional microphone adventures, dealing with and minimum of 128K bytes RAM giving direct control by eg maps, character spoken commands, using rumours, generation, say a 100-word riddles, arming, vocbulary clues fighting stocktaking, etc