Figure 3 - typical games system of the future, complete with optional fringe add-ons for the wealthy
Optional second screen giving on- Main screen, with video disk
demain displays of character picture displays, overlaid by
attributes, weapons, gold, hit- graphics generated by main
points etc. processor
+---------------+ +---------------+
| | | |
| | | |
| |<-+ +-------+ | |
+---------------+ | | Audio |------------------------->+---------------+
| | Mixer | ^
| +-------+ |
Allophone-based | ^ ^ |
speech processor, | | | |
controlled from | +---+ +-------+ +------------+ Video disk, storing
main processor | | | | | | : | 30,000-40,000 still
| +---+ | | | : | pictures per side and
| ^ | |<-------------------| : | equipped with onboard
| | +-------+ +------------+ processor, typically
| | Optional audio disk ^ 48K bytes, to manage
| | producing background | searching for coded
| | noises and special | pictures (five digit
+---+ | effects, under control RS232 | reference), control
| | from video disk unit +-------+ overlay by graphics
___________ _____ | +------+ | character or text
/ \/ \ +------+ | | +---------+ (generated by main
+---+ +---+ | | | | | | processor), and
| | | | +------+ | | | | | instructions to slave
| | | | | | | | v | audio effects unit
| | | | +-------------------------------------+ |
| | | | | | |
+---+ +---+ | | | +--+
Floppy disk Floppy disk | | +------| |
unit 2 with unit 1 with +-------------------------------------+ | |
data on basic game- Main processor, with 16-bit operation, +--+
specific aid modules, multi-tasking, multiple I/O interfaces Optional microphone
adventures, dealing with and minimum of 128K bytes RAM giving direct control by
eg maps, character spoken commands, using
rumours, generation, say a 100-word
riddles, arming, vocbulary
clues fighting
stocktaking,
etc