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Papers on MUDs and MUD-related matters. All these have been scanned from
the original copies in my possession.
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Zork: A Computerized Fantasy Simulation Game
Lebling, P. D., Blank, M. S. & Anderson, T. A.
IEEE Computers Magazine, pages 51 to 59,
April, 1979.
An immensely influential paper on
Adventure games, and many of the principles it
describes are directly applicable to MUDs.
It's essential if you want to look into the
area in any depth at all. It gives examples
of play, outlines the control flow, and
provides sample object/action definitions in
the Zork internal format.
The now rather ancient object-oriented
language it uses does look a little dated,
but given that most of the great MUD engines
use an almost identical approach, this
in no way detracts from the paper as a whole.
At the very end, there is a brief but
perceptive discussion
on the likely problems that "multiple
player" games of the future might involve.
This is the first, and possibly the only,
serious paper on Adventure games that treats
them as worthy topics for research in their
own right.
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