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A general message I sent to help defuse some
of the perennial problems we get concerning
wizzes' mortals.
As with all such messages, it was written
in the climate of the times, so don't expect
it necessarily to apply to any
MUD2 at the moment. It's fairly
OK, though.
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The discussion.
In December, 1989, SKIFF
the arch-wizard sent an email which
sparked a long debate among the wizzes
concerning the way the game should be
run. This lasted for over six months, and
virtually every wiz contributed with immense
emails of their own. After a while, it
became apparent that everyone had made their
points, and that we could move on to
discuss what we should do about it all. To
that end, I summarised the main topics that
had been raised, posting the resulting
document for the wizzes to commentate upon.
Although it marks only the half-way point
of the overall debate, it is nevertheless a
seminal document in MUD's
history. Almost all the points raised are
as true today as they were back then.
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This is the summary
I put together for
the discussion.
It's a flawed document, in that I made a
number of alterations to it prior to
posting of which I have no copies.
Also, it was intended as a starting point
for considering the issues, and not all the
suggestions it makes are ones with which I
myself would necessarily agree. In terms of
content, it begins with an overview of what
I later wrote up as
Players Who Suit MUDs,
and follows this with a little-seen further
analysis specifically concerning wizzes.
This acts as a springboard for two sets of
proposed guidelines: one for preventing
wiz-v-wiz conflicts; one for ensuring
the game kept its mystique. I had hoped that
we might get some real agreement from the
wizzes after the long debate which got
us this far, but it was not to be; sadly, many wizzes
fell at this final hurdle. Although they were
prepared to discuss in detail what they could
do to make things somehow "better",
when it came to actual action they
reverted to type. C'est la boue...
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The Boy from
Walthamstow advertisement. See
The Host in the Machine
for an explanation.
Image size: approx. 6K.
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The Wizard in
Yourself advertisement. See
The Host in the Machine
for an explanation.
Image size: approx. 6K.
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The famous the Host in
the machine advertising theme. When MUD2
was launched, BT ran an advertising
campaign. There were marketing flaws at
every stage of this, but the one that
summed them all up was the use of the slogan
"MUD is ... the Host in the machine".
This was always placed as the final panel in a
series of 2 or 3 at the bottom of successive
odd-numbered pages in magazines (the prededing panels
were The Boy from Walthamstow
and/or The Wizard in Yourself,
plus a couple of others I don't have copies of).
Although doubtless many potential players
were aware that this was a completely
ill-suited, feeble pun on the line
"the host in the machine" from
chapter 1 of Gilbert Ryle's The Concept
of Mind, most of them were hardened
programmers who knew that the host was
the machine (the one that the server ran on).
Image size: approx. 7K.
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The cover
of the booklet that BT produced for new
players, which is charitably referred to as
the "first edition" of the
Beginners' Companion. It was
utter drivel from start to finish.
Presentationally, it was rather good; if
only they'd not printed it without showing us
the text first, and then tried to get us to
reprogram the game so that what their words
said matched what MUD actually did...
The current edition of Beginners'
Companion (which is
basically a MUD2 FAQ) is
available online.
Image size: approx. 41K.
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The MUD
logo which BT had made up. I do
actually like this - it was very high-tech for
1985 - but I wish they'd either taken out the
two dots or added a third.
Image size: approx. 29K.
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Adverting flier: weapons.
This was issued at Adventure 89, to
emphasise how far MUD2 technology was
ahead of the competition.
Image size: approx. 13K.
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Adverting flier: dwarfs.
This was also issued at Adventure 89;
recall that in those days, most MUDs that allowed
fighting at all could not cope with a player's
being in more that one fight at a time.
Image size: approx. 27K.
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Adverting flier: swamp.
A third Adventure 89 issue
(although subsequently used elsewhere, too).
This one had a tear-off application form at
the bottom (not included here).
Image size: approx. 15K.
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A map of MUD2.
This was produced to give new players some idea of
the layout of The Land - something of a problem, given
its topography.
Image size: approx. 25K.
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The graveyard
list of wiz epitaphs.
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An interview
I did for Wabit's Waffle.
It was continued four years later in
a follow-up interview.
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The Adventurers
Club Ltd. Member's Dossier
articles, many of which relate to the
VAX incarnation of MUD2.
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