A Rape in Cyberspace
How an Evil Clown, a Haitian Trickster Spirit, Two
Wizards, and a Cast of Dozens Turned a Database Into a
Society
First published in The Village Voice,
December 23, 1993
They say he raped them that night. They say he did it
with a cunning little doll, fashioned in their image and
imbued with the power to make them do whatever he
desired. They say that by manipulating the doll he forced
them to have sex with him, and with each other, and to do
horrible, brutal things to their own bodies. And though I
wasn't there that night, I think I can assure you that
what they say is true, because it all happened right in
the living room -- right there amid the well-stocked
bookcases and the sofas and the fireplace -- of a house I
came for a time to think of as my second home.
Call me Dr. Bombay. Some months ago -- let's say about
halfway between the first time you heard the words information
superhighway and the first time you wished you never
had -- I found myself tripping now and then down the
well-traveled information lane that leads to LambdaMOO, a
very large and very busy rustic mansion built entirely of
words. In the odd free moment I would type the commands
that called those words onto my computer screen, dropping
me with what seemed a warm electric thud inside the
house's darkened coat closet, where I checked my
quotidian identity, stepped into the persona and
appearance of a minor character from a long-gone
television sitcom, and stepped out into the glaring
chatter of the crowded living room. Sometimes, when the
mood struck me, I emerged as a dolphin instead.
I won't say why I chose to masquerade as Samantha
Stevens's outlandish cousin, or as the dolphin, or what
exactly led to my mild addiction to the semifictional
digital otherworlds known around the Internet as
multi-user dimensions, or MUDs. This isn't my story,
after all. It's the story of a man named Mr. Bungle, and
of the ghostly sexual violence he committed in the halls
of LambdaMOO, and most importantly of the ways his
violence and his victims challenged the 1000 and more
residents of that surreal, magic-infested mansion to
become, finally, the community so many of them already
believed they were.
That I was myself one of those residents has little
direct bearing on the story's events. I mention it only
as a warning that my own perspective is perhaps too
steeped in the surreality and magic of the place to serve
as an entirely appropriate guide. For the Bungle Affair
raises questions that -- here on the brink of a future in
which human life may find itself as tightly enveloped in
digital environments as it is today in the architectural
kind -- demand a clear-eyed, sober, and unmystified
consideration. It asks us to shut our ears momentarily to
the techno-utopian ecstasies of West Coast cyberhippies
and look without illusion upon the present possibilities
for building, in the on-line spaces of this world,
societies more decent and free than those mapped onto
dirt and concrete and capital. It asks us to behold the
new bodies awaiting us in virtual space undazzled by
their phantom powers, and to get to the crucial work of
sorting out the socially meaningful differences between
those bodies and our physical ones. And most forthrightly
it asks us to wrap our late-modern ontologies,
epistemologies, sexual ethics, and common sense around
the curious notion of rape by voodoo doll -- and to try
not to warp them beyond recognition in the process.
In short, the Bungle Affair dares me to explain it to
you without resort to dime-store mysticisms, and I fear I
may have shape-shifted by the digital moonlight one too
many times to be quite up to the task. But I will do what
I can, and can do no better I suppose than to lead with
the facts. For if nothing else about Mr. Bungle's case is
unambiguous, the facts at least are crystal clear.
The facts begin (as they often do) with a time and a
place. The time was a Monday night in March, and the
place, as I've said, was the living room -- which, due to
the inviting warmth of its decor, is so invariably packed
with chitchatters as to be roughly synonymous among
LambdaMOOers with a party. So strong, indeed, is the
sense of convivial common ground invested in the living
room that a cruel mind could hardly imagine a better
place in which to stage a violation of LambdaMOO's
communal spirit. And there was cruelty enough lurking in
the appearance Mr. Bungle presented to the virtual world
-- he was at the time a fat, oleaginous, Bisquick-faced
clown dressed in cum-stained harlequin garb and girdled
with a mistletoe-and-hemlock belt whose buckle bore the
quaint inscription "KISS ME UNDER THIS, BITCH!"
But whether cruelty motivated his choice of crime scene
is not among the established facts of the case. It is a
fact only that he did choose the living room. The
remaining facts tell us a bit more about the inner world
of Mr. Bungle, though only perhaps that it couldn't have
been a very comfortable place. They tell us that he
commenced his assault entirely unprovoked, at or about 10
p.m. Pacific Standard Time. That he began by using his
voodoo doll to force one of the room's occupants to
sexually service him in a variety of more or less
conventional ways. That this victim was legba, a Haitian
trickster spirit of indeterminate gender, brown-skinned
and wearing an expensive pearl gray suit, top hat, and
dark glasses. That legba heaped vicious imprecations on
him all the while and that he was soon ejected bodily
from the room. That he hid himself away then in his
private chambers somewhere on the mansion grounds and
continued the attacks without interruption, since the
voodoo doll worked just as well at a distance as in
proximity. That he turned his attentions now to
Starsinger, a rather pointedly nondescript female
character, tall, stout, and brown-haired, forcing her
into unwanted liaisons with other individuals present in
the room, among them legba, Bakunin (the well-known
radical), and Juniper (the squirrel). That his actions
grew progressively violent. That he made legba eat
his/her own pubic hair. That he caused Starsinger to
violate herself with a piece of kitchen cutlery. That his
distant laughter echoed evilly in the living room with
every successive outrage. That he could not be stopped
until at last someone summoned Zippy, a wise and trusted
old-timer who brought with him a gun of near wizardly
powers, a gun that didn't kill but enveloped its targets
in a cage impermeable even to a voodoo doll's powers.
That Zippy fired this gun at Mr. Bungle, thwarting the
doll at last and silencing the evil, distant
laughter.
These particulars, as I said, are unambiguous. But
they are far from simple, for the simple reason that
every set of facts in virtual reality (or VR, as the
locals abbreviate it) is shadowed by a second,
complicating set: the "real-life" facts. And
while a certain tension invariably buzzes in the gap
between the hard, prosaic RL facts and their more fluid,
dreamy VR counterparts, the dissonance in the Bungle case
is striking. No hideous clowns or trickster spirits
appear in the RL version of the incident, no voodoo dolls
or wizard guns, indeed no rape at all as any RL court of
law has yet defined it. The actors in the drama were
university students for the most part, and they sat
rather undramatically before computer screens the entire
time, their only actions a spidery flitting of fingers
across standard QWERTY keyboards. No bodies touched.
Whatever physical interaction occurred consisted of a
mingling of electronic signals sent from sites spread out
between New York City and Sydney, Australia. Those
signals met in LambdaMOO, certainly, just as the hideous
clown and the living room party did, but what was
LambdaMOO after all? Not an enchanted mansion or anything
of the sort -- just a middlingly complex database,
maintained for experimental purposes inside a Xerox
Corporation research computer in Palo Alto and open to
public access via the Internet.
To be more precise about it, LambdaMOO was a MUD. Or
to be yet more precise, it was a subspecies of MUD known
as a MOO, which is short for "MUD,
Object-Oriented." All of which means that it was a
kind of database especially designed to give users the
vivid impression of moving through a physical space that
in reality exists only as descriptive data filed away on
a hard drive. When users dial into LambdaMOO, for
instance, the program immediately presents them with a
brief textual description of one of the rooms of the
database's fictional mansion (the coat closet, say). If
the user wants to leave this room, she can enter a
command to move in a particular direction and the
database will replace the original description with a new
one corresponding to the room located in the direction
she chose. When the new description scrolls across the
user's screen it lists not only the fixed features of the
room but all its contents at that moment -- including
things (tools, toys, weapons) and other users (each
represented as a "character" over which he or
she has sole control).
As far as the database program is concerned, all of
these entities -- rooms, things, characters -- are just
different subprograms that the program allows to interact
according to rules very roughly mimicking the laws of the
physical world. Characters may not leave a room in a
given direction, for instance, unless the room subprogram
contains an "exit" at that compass point. And
if a character "says" or "does"
something (as directed by its user-owner), then only the
users whose characters are also located in that room will
see the output describing the statement or action. Aside
from such basic constraints, however, LambdaMOOers are
allowed a broad freedom to create -- they can describe
their characters any way they like, they can make rooms
of their own and decorate them to taste, and they can
build new objects almost at will. The combination of all
this busy user activity with the hard physics of the
database can certainly induce a lucid illusion of
presence -- but when all is said and done the only thing
you really see when you visit LambdaMOO is a kind
of slow-crawling script, lines of dialogue and stage
direction creeping steadily up your computer
screen.
Which is all just to say that, to the extent that Mr.
Bungle's assault happened in real life at all, it
happened as a sort of Punch-and-Judy show, in which the
puppets and the scenery were made of nothing more
substantial than digital code and snippets of creative
writing. The puppeteer behind Bungle, as it happened, was
a young man logging in to the MOO from a New York
University computer. He could have been Al Gore for all
any of the others knew, however, and he could have
written Bungle's script that night any way he chose. He
could have sent a command to print the message "Mr.
Bungle, smiling a saintly smile, floats angelic near the
ceiling of the living room, showering joy and candy
kisses down upon the heads of all below" -- and
everyone then receiving output from the database's
subprogram #17 (a/k/a the "living room") would
have seen that sentence on their screens.
Instead, he entered sadistic fantasies into the
"voodoo doll," a subprogram that served the
not-exactly kosher purpose of attributing actions to
other characters that their users did not actually write.
And thus a woman in Haverford, Pennsylvania, whose
account on the 'MOO attached her to a character she
called Starsinger, was given the unasked-for opportunity
to read the words "As if against her will,
Starsinger jabs a steak knife up her ass, causing immense
joy. You hear Mr. Bungle laughing evilly in the
distance." And thus the woman in Seattle who had
written herself the character called legba, with a view
perhaps to tasting in imagination a deity's freedom from
the burdens of the gendered flesh, got to read similarly
constructed sentences in which legba, messenger of the
gods, lord of crossroads and communications, suffered a
brand of degradation all-too-customarily reserved for the
embodied female.
"Mostly voodoo dolls are amusing," wrote
legba on the evening after Bungle's rampage, posting a
public statement to the widely read in-MOO mailing list
called *social-issues, a forum for debate on matters of
import to the entire populace. "And mostly I tend to
think that restrictive measures around here cause more
trouble than they prevent. But I also think that Mr.
Bungle was being a vicious, vile fuckhead, and I...want
his sorry ass scattered from #17 to the Cinder Pile. I'm
not calling for policies, trials, or better jails. I'm
not sure what I'm calling for. Virtual castration, if I
could manage it. Mostly, [this type of thing] doesn't
happen here. Mostly, perhaps I thought it wouldn't happen
to me. Mostly, I trust people to conduct themselves with
some veneer of civility. Mostly, I want his
ass."
Months later, the woman in Seattle would confide to me
that as she wrote those words posttraumatic tears were
streaming down her face -- a real-life fact that should
suffice to prove that the words' emotional content was no
mere playacting. The precise tenor of that content,
however, its mingling of murderous rage and
eyeball-rolling annoyance, was a curious amalgam that
neither the RL nor the VR facts alone can quite account
for. Where virtual reality and its conventions would have
us believe that legba and Starsinger were brutally raped
in their own living room, here was the victim legba
scolding Mr. Bungle for a breach of "civility."
Where real life, on the other hand, insists the incident
was only an episode in a free-form version of Dungeons
and Dragons, confined to the realm of the symbolic and at
no point threatening any player's life, limb, or material
well-being, here now was the player legba issuing
aggrieved and heartfelt calls for Mr. Bungle's
dismemberment. Ludicrously excessive by RL's lights,
woefully understated by VR's, the tone of legba's
response made sense only in the buzzing, dissonant gap
between them.
Which is to say it made the only kind of sense that can
be made of MUDly phenomena. For while the facts
attached to any event born of a MUD's strange, ethereal
universe may march in straight, tandem lines separated
neatly into the virtual and the real, its meaning lies
always in that gap. You learn this axiom early in your
life as a player, and it's of no small relevance to the
Bungle case that you usually learn it between the sheets,
so to speak. Netsex, tinysex, virtual sex -- however you
name it, in real-life reality it's nothing more than a
900-line encounter stripped of even the vestigial
physicality of the voice. And yet as any but the most
inhibited of newbies can tell you, it's possibly the
headiest experience the very heady world of MUDs has to
offer. Amid flurries of even the most cursorily described
caresses, sighs, and penetrations, the glands do engage,
and often as throbbingly as they would in a real-life
assignation -- sometimes even more so, given the combined
power of anonymity and textual suggestiveness to
unshackle deep-seated fantasies. And if the virtual
setting and the interplayer vibe are right, who knows?
The heart may engage as well, stirring up passions as
strong as many that bind lovers who observe the formality
of trysting in the flesh.
To participate, therefore, in this disembodied
enactment of life's most body-centered activity is to
risk the realization that when it comes to sex, perhaps
the body in question is not the physical one at all, but
its psychic double, the bodylike self-representation we
carry around in our heads. I know, I know, you've read
Foucault and your mind is not quite blown by the notion
that sex is never so much an exchange of fluids as as it
is an exchange of signs. But trust your friend Dr.
Bombay, it's one thing to grasp the notion intellectually
and quite another to feel it coursing through your veins
amid the virtual steam of hot netnookie. And it's a whole
other mind-blowing trip altogether to encounter it thus
as a college frosh, new to the net and still in the grip
of hormonal hurricanes and high-school sexual
mythologies. The shock can easily reverberate throughout
an entire young worldview. Small wonder, then, that a
newbie's first taste of MUD sex is often also the first
time she or he surrenders wholly to the slippery terms of
MUDish ontology, recognizing in a full-bodied way that
what happens inside a MUD-made world is neither exactly
real nor exactly make-believe, but profoundly,
compellingly, and emotionally meaningful.
And small wonder indeed that the sexual nature of Mr.
Bungle's crime provoked such powerful feelings, and not
just in legba (who, be it noted, was in real life a
theory-savvy doctoral candidate and a longtime MOOer, but
just as baffled and overwhelmed by the force of her own
reaction, she later would attest, as any panting
undergrad might have been). Even players who had never
experienced MUD rape (the vast majority of
male-presenting characters, but not as large a majority
of the female-presenting as might be hoped) immediately
appreciated its gravity and were moved to condemnation of
the perp. legba's missive to *social-issues
followed a strongly worded one from Zippy ("Well,
well," it began, "no matter what else happens
on Lambda, I can always be sure that some jerk is going
to reinforce my low opinion of humanity") and was
itself followed by others from Moriah, Raccoon, Crawfish,
and evangeline. Starsinger also let her feelings
("pissed") be known. And even Jander, the
Clueless Samaritan who had responded to Bungle's cries
for help and uncaged him shortly after the incident,
expressed his regret once apprised of Bungle's deeds,
which he allowed to be "despicable."
A sense was brewing that something needed to be done
-- done soon and in something like an organized fashion
-- about Mr. Bungle, in particular, and about MUD rape,
in general. Regarding the general problem, evangeline,
who identified herself as a survivor of both virtual rape
("many times over") and real-life sexual
assault, floated a cautious proposal for a MOO-wide
powwow on the subject of virtual sex offenses and what
mechanisms if any might be put in place to deal with
their future occurrence. As for the specific problem, the
answer no doubt seemed obvious to many. But it wasn't
until the evening of the second day after the incident
that legba, finally and rather solemnly, gave it
voice:
"I am requesting that Mr. Bungle be toaded for
raping Starsinger and I. I have never done this before,
and have thought about it for days. He hurt us
both."
That was all. Three simple sentences posted to *social.
Reading them, an outsider might never guess that they
were an application for a death warrant. Even an outsider
familiar with other MUDs might not guess it, since in
many of them "toading" still refers to a
command that, true to the gameworlds' sword-and-sorcery
origins, simply turns a player into a toad, wiping the
player's description and attributes and replacing them
with those of the slimy amphibian. Bad luck for sure, but
not quite as bad as what happens when the same command is
invoked in the MOOish strains of MUD: not only are the
description and attributes of the toaded player erased,
but the account itself goes too. The annihilation of the
character, thus, is total.
And nothing less than total annihilation, it seemed,
would do to settle LambdaMOO's accounts with Mr. Bungle.
Within minutes of the posting of legba's appeal, SamIAm,
the Australian Deleuzean, who had witnessed much of the
attack from the back room of his suburban Sydney home,
seconded the motion with a brief message crisply entitled
"Toad the fukr." SamIAm's posting was seconded
almost as quickly by that of Bakunin, covictim of Mr.
Bungle and well-known radical, who in real life happened
also to be married to the real-life legba. And over the
course of the next 24 hours as many as 50 players
made it known, on *social and in a variety of
other forms and forums, that they would be pleased to see
Mr. Bungle erased from the face of the MOO. And with
dissent so far confined to a dozen or so antitoading
hardliners, the numbers suggested that the citizenry was
indeed moving towards a resolve to have Bungle's virtual
head.
There was one small but stubborn obstacle in the way
of this resolve, however, and that was a curious state of
social affairs known in some quarters of the MOO as the
New Direction. It was all very fine, you see, for the
LambdaMOO rabble to get it in their heads to liquidate
one of their peers, but when the time came to actually do
the deed it would require the services of a nobler class
of character. It would require a wizard.
Master-programmers of the MOO, spelunkers of the
database's deepest code-structures and custodians of its
day-to-day administrative trivia, wizards are also the
only players empowered to issue the toad command, a
feature maintained on nearly all MUDs as a
quick-and-dirty means of social control. But the wizards
of LambdaMOO, after years of adjudicating all manner of
interplayer disputes with little to show for it but their
own weariness and the smoldering resentment of the
general populace, had decided they'd had enough of the
social sphere. And so, four months before the
Bungle incident, the archwizard Haakon (known in RL as
Pavel Curtis, Xerox researcher and LambdaMOO's principal
architect) formalized this decision in a document called
"LambdaMOO Takes a New Direction," which he
placed in the living room for all to see. In it, Haakon
announced that the wizards from that day forth were pure
technicians. From then on, they would make no decisions
affecting the social life of the MOO, but only implement
whatever decisions the community as a whole directed them
to. From then on, it was decreed, LambdaMOO would just
have to grow up and solve its problems on its own.
Faced with the task of inventing its own
self-governance from scratch, the LambdaMOO population
had so far done what any other loose, amorphous
agglomeration of individuals would have done: they'd let
it slide. But now the task took on new urgency. Since
getting the wizards to toad Mr. Bungle (or to toad the
likes of him in the future) required a convincing case
that the cry for his head came from the community at
large, then the community itself would have to be
defined; and if the community was to be convincingly
defined, then some form of social organization, no matter
how rudimentary, would have to be settled on. And thus,
as if against its will, the question of what to do about
Mr. Bungle began to shape itself into a sort of
referendum on the political future of the MOO. Arguments
broke out on *social and elsewhere that had only
superficially to do with Bungle (since everyone agreed he
was a cad) and everything to do with where the
participants stood on LambdaMOO's crazy-quilty political
map. Parliamentarian legalist types argued that
unfortunately Bungle could not legitimately be toaded at
all, since there were no explicit MOO rules against rape,
or against just about anything else -- and the sooner
such rules were established, they added, and maybe even a
full-blown judiciary system complete with elected
officials and prisons to enforce those rules, the better.
Others, with a royalist streak in them, seemed to feel
that Bungle's as-yet-unpunished outrage only proved this
New Direction silliness had gone on long enough, and that
it was high time the wizardocracy returned to the
position of swift and decisive leadership their player
class was born to.
And then there were what I'll call the
technolibertarians. For them, MUD rapists were of course
assholes, but the presence of assholes on the system was
a technical inevitability, like noise on a phone line,
and best dealt with not through repressive social
disciplinary mechanisms but through the timely deployment
of defensive software tools. Some asshole blasting
violent, graphic language at you? Don't whine to the
authorities about it -- hit the @gag command and the
asshole's statements will be blocked from your screen
(and only yours). It's simple, it's effective, and it
censors no one.
But the Bungle case was rather hard on such arguments.
For one thing, the extremely public nature of the living
room meant that gagging would spare the victims only from
witnessing their own violation, but not from having
others witness it. You might want to argue that what
those victims didn't directly experience couldn't hurt
them, but consider how that wisdom would sound to a woman
who'd been, say, fondled by strangers while passed out
drunk and you have a rough idea how it might go over with
a crowd of hard-core MOOers. Consider, for another thing,
that many of the biologically female participants in the
Bungle debate had been around long enough to grow
lethally weary of the gag-and-get-over-it school of
virtual-rape counseling, with its fine line between
empowering victims and holding them responsible for their
own suffering, and its shrugging indifference to the
window of pain between the moment the rape-text starts
flowing and the moment a gag shuts it off. From the
outset it was clear that the technolibertarians were
going to have to tiptoe through this issue with care, and
for the most part they did.
Yet no position was trickier to maintain than that of
the MOO's resident anarchists. Like the technolibbers,
the anarchists didn't care much for punishments or
policies or power elites. Like them, they hoped the MOO
could be a place where people interacted fulfillingly
without the need for such things. But their high hopes
were complicated, in general, by a somewhat less
thoroughgoing faith in technology ("Even if you
can't tear down the master's house with the master's
tools" -- read a slogan written into one anarchist
player's self-description -- "it is a damned good
place to start"). And at present they were
additionally complicated by the fact that the most vocal
anarchists in the discussion were none other than legba,
Bakunin, and SamIAm, who wanted to see Mr. Bungle toaded
as badly as anyone did.
Needless to say, a pro-death penalty platform is not
an especially comfortable one for an anarchist to sit on,
so these particular anarchists were now at great pains to
sever the conceptual ties between toading and capital
punishment. Toading, they insisted (almost convincingly),
was much more closely analogous to banishment; it was a
kind of turning of the communal back on the offending
party, a collective action which, if carried out
properly, was entirely consistent with anarchist models
of community. And carrying it out properly meant first
and foremost building a consensus around it -- a messy
process for which there were no easy technocratic
substitutes. It was going to take plenty of good
old-fashioned, jawbone-intensive grassroots
organizing.
So that when the time came, at 7 p.m. PST on the
evening of the third day after the occurrence in the
living room, to gather in evangeline's room for her
proposed real-time open conclave, Bakunin and legba were
among the first to arrive. But this was hardly to be an
anarchist-dominated affair, for the room was crowding
rapidly with representatives of all the MOO's political
stripes, and even a few wizards. Hagbard showed up, and
Autumn and Quastro, Puff, JoeFeedback, L-dopa and Bloaf,
HerkieCosmo, Silver Rocket, Karl Porcupine, Matchstick --
the names piled up and the discussion gathered momentum
under their weight. Arguments multiplied and mingled,
players talked past and through each other, the textual
clutter of utterances and gestures filled up the screen
like thick cigar smoke. Peaking in number at around 30,
this was one of the largest crowds that ever gathered in
a single LambdaMOO chamber, and while evangeline had
given her place a description that made it "infinite
in expanse and fluid in form," it now seemed
anything but roomy. You could almost feel the
claustrophobic air of the place, dank and overheated by
virtual bodies, pressing against your skin.
I know you could because I too was there, making my
lone and insignificant appearance in this story.
Completely ignorant of any of the goings-on that had led
to the meeting, I wandered in purely to see what the
crowd was about, and though I observed the proceedings
for a good while, I confess I found it hard to grasp what
was going on. I was still the rankest of newbies then, my
MOO legs still too unsteady to make the leaps of faith,
logic, and empathy required to meet the spectacle on its
own terms. I was fascinated by the concept of virtual
rape, but I couldn't quite take it seriously.
In this, though, I was in a small and mostly silent
minority, for the discussion that raged around me was of
an almost unrelieved earnestness, bent it seemed on
examining every last aspect and implication of Mr.
Bungle's crime. There were the central questions, of
course: thumbs up or down on Bungle's virtual existence?
And if down, how then to insure that his toading was not
just some isolated lynching but a first step toward
shaping LambdaMOO into a legitimate community?
Surrounding these, however, a tangle of weighty side
issues proliferated. What, some wondered, was the
real-life legal status of the offense? Could Bungle's
university administrators punish him for sexual
harassment? Could he be prosecuted under California state
laws against obscene phone calls? Little enthusiasm was
shown for pursuing either of these lines of action, which
testifies both to the uniqueness of the crime and to the
nimbleness with which the discussants were negotiating
its idiosyncracies. Many were the casual references to
Bungle's deed as simply "rape," but these in no
way implied that the players had lost sight of all
distinctions between the virtual and physical versions,
or that they believed Bungle should be dealt with in the
same way a real-life criminal would. He had committed a
MOO crime, and his punishment, if any, would be meted out
via the MOO.
On the other hand, little patience was shown toward
any attempts to downplay the seriousness of what Mr.
Bungle had done. When the affable HerkieCosmo proposed,
more in the way of an hypothesis than an assertion, that
"perhaps it's better to release...violent tendencies
in a virtual environment rather than in real life,"
he was tut-tutted so swiftly and relentlessly that he
withdrew the hypothesis altogether, apologizing humbly as
he did so. Not that the assembly was averse to putting
matters into a more philosophical perspective.
"Where does the body end and the mind begin?"
young Quastro asked, amid recurring attempts to fine-tune
the differences between real and virtual violence.
"Is not the mind a part of the body?" "In
MOO, the body IS the mind," offered HerkieCosmo
gamely, and not at all implausibly, demonstrating the
ease with which very knotty metaphysical conundrums come
undone in VR. The not-so-aptly named Obvious seemed to
agree, arriving after deep consideration of the nature of
Bungle's crime at the hardly novel yet now somehow newly
resonant conjecture "all reality might consist of
ideas, who knows."
On these and other matters the anarchists, the
libertarians, the legalists, the wizardists -- and the
wizards -- all had their thoughtful say. But as the
evening wore on and the talk grew more heated and more
heady, it seemed increasingly clear that the vigorous
intelligence being brought to bear on this swarm of
issues wasn't going to result in anything remotely like
resolution. The perspectives were just too varied, the
meme-scape just too slippery. Again and again, arguments
that looked at first to be heading in a decisive
direction ended up chasing their own tails; and slowly,
depressingly, a dusty haze of irrelevance gathered over
the proceedings.
It was almost a relief, therefore, when midway through
the evening Mr. Bungle himself, the living, breathing
cause of all this talk, teleported into the room. Not
that it was much of a surprise. Oddly enough, in the
three days since his release from Zippy's cage, Bungle
had returned more than once to wander the public spaces
of LambdaMOO, walking willingly into one of the fiercest
storms of ill will and invective ever to rain down on a
player. He'd been taking it all with a curious and mostly
silent passivity, and when challenged face to virtual
face by both legba and the genderless elder
statescharacter PatGently to defend himself on *social,
he'd demurred, mumbling something about Christ and
expiation. He was equally quiet now, and his reception
was still uniformly cool. legba fixed an arctic stare on
him -- "no hate, no anger, no interest at all.
Just...watching." Others were more actively
unfriendly. "Asshole," spat Karl Porcupine,
"creep." But the harshest of the MOO's
hostility toward him had already been vented, and the
attention he drew now was motivated more, it seemed, by
the opportunity to probe the rapist's mind, to find out
what made it tick and if possible how to get it to tick
differently. In short, they wanted to know why he'd done
it. So they asked him.
And Mr. Bungle thought about it. And as eddies of
discussion and debate continued to swirl around him, he
thought about it some more. And then he said this:
"I engaged in a bit of a psychological device
that is called thought-polarization, the fact that this
is not RL simply added to heighten the affect of the
device. It was purely a sequence of events with no
consequence on my RL existence."
They might have known. Stilted though its diction was,
the gist of the answer was simple, and something many in
the room had probably already surmised: Mr. Bungle was a
psycho. Not, perhaps, in real life -- but then in real
life it's possible for reasonable people to assume, as
Bungle clearly did, that what transpires between
word-costumed characters within the boundaries of a
make-believe world is, if not mere play, then at most
some kind of emotional laboratory experiment. Inside the
MOO, however, such thinking marked a person as one of two
basically subcompetent types. The first was the newbie,
in which case the confusion was understandable, since
there were few MOOers who had not, upon their first
visits as anonymous "guest" characters,
mistaken the place for a vast playpen in which they might
act out their wildest fantasies without fear of censure.
Only with time and the acquisition of a fixed character
do players tend to make the critical passage from
anonymity to pseudonymity, developing the concern for
their character's reputation that marks the attainment of
virtual adulthood. But while Mr. Bungle hadn't been
around as long as most MOOers, he'd been around long
enough to leave his newbie status behind, and his
delusional statement therefore placed him among the
second type: the sociopath.
And as there is but small percentage in arguing with a
head case, the room's attention gradually abandoned Mr.
Bungle and returned to the discussions that had
previously occupied it. But if the debate had been edging
toward ineffectuality before, Bungle's anticlimactic
appearance had evidently robbed it of any forward motion
whatsoever. What's more, from his lonely corner of the
room Mr. Bungle kept issuing periodic expressions of a
prickly sort of remorse, interlaced with sarcasm and
belligerence, and though it was hard to tell if he wasn't
still just conducting his experiments, some people
thought his regret genuine enough that maybe he didn't
deserve to be toaded after all. Logically, of course,
discussion of the principal issues at hand didn't require
unanimous belief that Bungle was an irredeemable bastard,
but now that cracks were showing in that unanimity, the
last of the meeting's fervor seemed to be draining out
through them.
People started drifting away. Mr. Bungle left first,
then others followed -- one by one, in twos and threes,
hugging friends and waving goodnight. By 9:45 only a
handful remained, and the great debate had wound down
into casual conversation, the melancholy remains of
another fruitless good idea. The arguments had been
well-honed, certainly, and perhaps might prove useful in
some as-yet-unclear long run. But at this point what
seemed clear was that evangeline's meeting had died, at
last, and without any practical results to mark its
passing.
It was also at this point, most likely, that
JoeFeedback reached his decision. JoeFeedback was a
wizard, a taciturn sort of fellow who'd sat brooding on
the sidelines all evening. He hadn't said a lot, but what
he had said indicated that he took the crime committed
against legba and Starsinger very seriously, and that he
felt no particular compassion toward the character who
had committed it. But on the other hand he had made it
equally plain that he took the elimination of a fellow
player just as seriously, and moreover that he had no
desire to return to the days of wizardly fiat. It must
have been difficult, therefore, to reconcile the
conflicting impulses churning within him at that moment.
In fact, it was probably impossible, for as much as he
would have liked to make himself an instrument of
LambdaMOO's collective will, he surely realized that
under the present order of things he must in the final
analysis either act alone or not act at all.
So JoeFeedback acted alone.
He told the lingering few players in the room that he
had to go, and then he went. It was a minute or two
before ten. He did it quietly and he did it privately,
but all anyone had to do to know he'd done it was to type
the @who command, which was normally what you typed if
you wanted to know a player's present location and the
time he last logged in. But if you had run a @who on Mr.
Bungle not too long after JoeFeedback left evangeline's
room, the database would have told you something
different.
"Mr. Bungle," it would have said, "is
not the name of any player."
The date, as it happened, was April Fool's Day, and it
would still be April Fool's Day for another two hours.
But this was no joke: Mr. Bungle was truly dead and truly
gone.
They say that LambdaMOO has never been the same since
Mr. Bungle's toading. They say as well that nothing's
really changed. And though it skirts the fuzziest of
dream-logics to say that both these statements are true,
the MOO is just the sort of fuzzy, dreamlike place in
which such contradictions thrive.
Certainly whatever civil society now informs LambdaMOO
owes its existence to the Bungle Affair. The archwizard
Haakon made sure of that. Away on business for the
duration of the episode, Haakon returned to find its
wreckage strewn across the tiny universe he'd set in
motion. The death of a player, the trauma of several
others, and the angst-ridden conscience of his colleague
JoeFeedback presented themselves to his concerned and
astonished attention, and he resolved to see if he
couldn't learn some lesson from it all. For the better
part of a day he brooded over the record of events and
arguments left in *social, then he sat pondering
the chaotically evolving shape of his creation, and at
the day's end he descended once again into the social
arena of the MOO with another history-altering
proclamation.
It was probably his last, for what he now decreed was
the final, missing piece of the New Direction. In a few
days, Haakon announced, he would build into the database
a system of petitions and ballots whereby anyone could
put to popular vote any social scheme requiring wizardly
powers for its implementation, with the results of the
vote to be binding on the wizards. At last and for good,
the awkward gap between the will of the players and the
efficacy of the technicians would be closed. And though
some anarchists grumbled about the irony of Haakon's
dictatorially imposing universal suffrage on an
unconsulted populace, in general the citizens of
LambdaMOO seemed to find it hard to fault a system more
purely democratic than any that could ever exist in real
life. Eight months and a dozen ballot measures later,
widespread participation in the new regime has produced a
small arsenal of mechanisms for dealing with the types of
violence that called the system into being. MOO residents
now have access to a @boot command, for instance, with
which to summarily eject berserker "guest"
characters. And players can bring suit against one
another through an ad hoc arbitration system in which
mutually agreed-upon judges have at their disposition the
full range of wizardly punishments -- up to and including
the capital.
Yet the continued dependence on death as the ultimate
keeper of the peace suggests that this new MOO order may
not be built on the most solid of foundations. For if
life on LambdaMOO began to acquire more coherence in the
wake of the toading, death retained all the fuzziness of
pre-Bungle days. This truth was rather dramatically borne
out, not too many days after Bungle departed, by the
arrival of a strange new character named Dr. Jest. There
was a forceful eccentricity to the newcomer's manner, but
the oddest thing about his style was its striking yet
unnameable familiarity. And when he developed the
annoying habit of stuffing fellow players into a jar
containing a tiny simulacrum of a certain deceased
rapist, the source of this familiarity became
obvious:
Mr. Bungle had risen from the grave.
In itself, Bungle's reincarnation as Dr. Jest was a
remarkable turn of events, but perhaps even more
remarkable was the utter lack of amazement with which the
LambdaMOO public took note of it. To be sure, many
residents were appalled by the brazenness of Bungle's
return. In fact, one of the first petitions circulated
under the new voting system was a request for Dr. Jest's
toading that almost immediately gathered 52 signatures
(but has failed so far to reach ballot status). Yet few
were unaware of the ease with which the toad proscription
could be circumvented -- all the toadee had to do (all
the ur-Bungle at NYU presumably had done) was to go to
the minor hassle of acquiring a new Internet account, and
LambdaMOO's character registration program would then
simply treat the known felon as an entirely new and
innocent person. Nor was this ease generally understood
to represent a failure of toading's social disciplinary
function. On the contrary, it only underlined the truism
(repeated many times throughout the debate over Mr.
Bungle's fate) that his punishment, ultimately, had been
no more or less symbolic than his crime.
What was surprising, however, was that Mr.
Bungle/Dr. Jest seemed to have taken the symbolism to
heart. Dark themes still obsessed him -- the objects he
created gave off wafts of Nazi imagery and medical
torture -- but he no longer radiated the aggressively
antisocial vibes he had before. He was a lot less
unpleasant to look at (the outrageously seedy clown
description had been replaced by that of a mildly creepy
but actually rather natty young man, with "blue
eyes...suggestive of conspiracy, untamed eroticism and
perhaps a sense of understanding of the future"),
and aside from the occasional jar-stuffing incident, he
was also a lot less dangerous to be around. It was
obvious he'd undergone some sort of personal
transformation in the days since I'd first glimpsed him
back in evangeline's crowded room -- nothing radical
maybe, but powerful nonetheless, and resonant enough with
my own experience, I felt, that it might be more than
professionally interesting to talk with him, and perhaps
compare notes.
For I too was undergoing a transformation in the
aftermath of that night in evangeline's, and I'm still
not entirely sure what to make of it. As I pursued my
runaway fascination with the discussion I had heard
there, as I pored over the *social debate and got
to know legba and some of the other victims and
witnesses, I could feel my newbie consciousness falling
away from me. Where before I'd found it hard to take
virtual rape seriously, I now was finding it difficult to
remember how I could ever not have taken it
seriously. I was proud to have arrived at this
perspective -- it felt like an exotic sort of
achievement, and it definitely made my ongoing experience
of the MOO a richer one.
But it was also having some unsettling effects on the
way I looked at the rest of the world. Sometimes, for
instance, it was hard for me to understand why RL society
classifies RL rape alongside crimes against person or
property. Since rape can occur without any physical pain
or damage, I found myself reasoning, then it must be
classed as a crime against the mind -- more intimately
and deeply hurtful, to be sure, than cross burnings, wolf
whistles, and virtual rape, but undeniably located on the
same conceptual continuum. I did not, however, conclude
as a result that rapists were protected in any fashion by
the First Amendment. Quite the opposite, in fact: the
more seriously I took the notion of virtual rape, the
less seriously I was able to take the notion of freedom
of speech, with its tidy division of the world into the
symbolic and the real.
Let me assure you, though, that I am not presenting
these thoughts as arguments. I offer them, rather, as a
picture of the sort of mind-set that deep immersion in a
virtual world has inspired in me. I offer them also,
therefore, as a kind of prophecy. For whatever else these
thoughts tell me, I have come to believe that they
announce the final stages of our decades-long passage
into the Information Age, a paradigm shift that the
classic liberal firewall between word and deed (itself a
product of an earlier paradigm shift commonly known as
the Enlightenment) is not likely to survive intact. After
all, anyone the least bit familiar with the workings of
the new era's definitive technology, the computer, knows
that it operates on a principle impracticably difficult
to distinguish from the pre-Enlightenment principle of
the magic word: the commands you type into a computer are
a kind of speech that doesn't so much communicate as make
things happen, directly and ineluctably, the
same way pulling a trigger does. They are incantations,
in other words, and anyone at all attuned to the
technosocial megatrends of the moment -- from the growing
dependence of economies on the global flow of intensely
fetishized words and numbers to the burgeoning ability of
bioengineers to speak the spells written in the
four-letter text of DNA -- knows that the logic of the
incantation is rapidly permeating the fabric of our
lives.
And it's precisely this logic that provides the real
magic in a place like LambdaMOO -- not the fictive
trappings of voodoo and shapeshifting and wizardry, but
the conflation of speech and act that's inevitable in any
computer-mediated world, be it Lambda or the increasingly
wired world at large. This is dangerous magic, to be
sure, a potential threat -- if misconstrued or misapplied
-- to our always precarious freedoms of expression, and
as someone who lives by his words I do not take the
threat lightly. And yet, on the other hand, I can no
longer convince myself that our wishful insulation of
language from the realm of action has ever been anything
but a valuable kludge, a philosophically damaged stopgap
against oppression that would just have to do till
something truer and more elegant came along.
Am I wrong to think this truer, more elegant thing can
be found on LambdaMOO? Perhaps, but I continue to seek it
there, sensing its presence just beneath the surface of
every interaction. I have even thought, as I said, that
discussing with Dr. Jest our shared experience of the
workings of the MOO might help me in my search. But when
that notion first occurred to me, I still felt somewhat
intimidated by his lingering criminal aura, and I hemmed
and hawed a good long time before finally resolving to
drop him MOO-mail requesting an interview. By then it was
too late. For reasons known only to himself, Dr. Jest had
stopped logging in. Maybe he'd grown bored with the MOO.
Maybe the loneliness of ostracism had gotten to him.
Maybe a psycho whim had carried him far away or maybe
he'd quietly acquired a third character and started life
over with a cleaner slate.
Wherever he'd gone, though, he left behind the room
he'd created for himself -- a treehouse "tastefully
decorated" with rare-book shelves, an operating
table, and a life-size William S. Burroughs doll -- and
he left it unlocked. So I took to checking in there
occasionally, and I still do from time to time. I head
out of my own cozy nook (inside a TV set inside the
little red hotel inside the Monopoly board inside the
dining room of LambdaMOO), and I teleport on over to the
treehouse, where the room description always tells me Dr.
Jest is present but asleep, in the conventional depiction
for disconnected characters. The not-quite-emptiness of
the abandoned room invariably instills in me an
uncomfortable mix of melancholy and the creeps, and I
stick around only on the off chance that Dr. Jest will
wake up, say hello, and share his understanding of the
future with me.
He won't, of course, but this is no great loss.
Increasingly, the complex magic of the MOO interests me
more as a way to live the present than to understand the
future. And it's usually not long before I leave Dr.
Jest's lonely treehouse and head back to the mansion, to
see some friends.