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The Message was Comms Plus! relaunched.
Ostensibly a quarterly, it had much the same subject material as
its predecessor, although it did broaden its remit to
reviewing "cyberpunk" novels and suchlike.
Blane Bramble's regular column on MUDs (which he insisted on calling
"MUGs") was continued, but after a few issues appears to have been
dropped: although issue 5's article ends with a trailer for issue 6's, I
don't believe the follow-up was ever published (but I could well be
wrong). Still, at least they tried...
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Multi User Games
Bramble, B.
The Message, page 13,
Autumn, 1991.
A selection of short news items about the various
MUDs available in the UK at the time. MUD2
is not among them.
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Multi User Games
Bramble, B.
The Message, page 15,
Spring, 1992.
A review of MUD2, which was
back online after being dumped from BT's
VAX cluster. The review is not particularly
in-depth, but then it was immediately
preceded in the magazine by the first part
of Paola
Kathuria's article, which gives
the full story.
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Line Games
Bramble, B.
The Message, page 15,
Winter, 1992.
Blane's column didn't appear in the Summer
issue, and the Autumn one sort of slipped
until Winter. Nevertheless, he's back in
the swing of things with some news items
on the various UK MUDs, which he follows
up with a taxonomy of MUDs (sorry,
"MUGs"). In this, he defines
five generations of games, and invites
comment. The fact that one of the examples
of a trail-blazing generation 5 game was
Blane's own Prodigy, and that
the new functionality described was the same
as that explored some 12 or 13 years
earlier in MUD v2, stung me
into responding. My letter
was printed in the next issue.
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Line Games
Bartle, R.
The Message, page 12,
Summer, 1993.
Another slippage meant we didn't get a
Spring 1993 issue, so my reply to the
previous column
didn't appear until 6 months later instead
of 3. It was edited down (I included a
hierarchy of inheritences from my
Interactive
Multi-User Computer Games report, for
example), but not badly so. Needless to
say, I ensured that MUD2 was
the example of most-advanced MUD under
my alternative system... Blane made
some attempt to address the points I raised
in his article in
the same issue, but was a little
faint-hearted about it.
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Line Games
Bramble, B.
The Message, pages 12 and 13,
Summer, 1993.
Issue 5's column sees a mild defence of
issue 4's "generations" taxonomy,
then continues with a look at what the
future holds for "MUGs".
Apparently, it's graphics...
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