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On-line interviews of which I have copies. These have all appeared
in MUD-related on-line magazines. Other
articles on this site may have resulted from interviews with me, but the
ones shown here are of the transcript variety.
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1988 interview for
for Wabit's Waffle, which was a
magazine for the VAX
MUD2. It appeared in several
consecutive issues of the magazine, but is
reproduced here in its entirety because it
was a single interview (live in the game).
WABIT asked the questions,
and followed up four years later with his
May, 1992 interview.
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May, 1992 interview for
for Wabit's Waffle, which was a
magazine initially for the
VAX MUD2
that was later resurrected for
DRAGON
MUD2. Questions came from
(you guessed!) WABIT.
This interview was conducted live in
the game, and was printed as a continuation
of the 1988 interview
which had appeared in the first
manifestation of Wabit's Waffle.
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September, 1993 interview for
On-Line News, the magazine for users
of the ONLINE network. The
interview was conducted over the telephone
(I think) by Michael Hodges,
but only the first of two parts ever reached me
(hence its brevity here).
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September, 1994 interview
for players of British Legends.
This was
conducted live in the MPGames
forum, and I was questioned by many of the
people present. VALARYIA
presided.
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March, 1995 interview
which appeared in The MUD2 Herald
(the magazine for SONET
MUD2) and
The Dragon Times (the magazine for
IOL MUD2).
Questions came from
ASTERIX
and TAFF.
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June, 1996 interview
for RHOAAAUUUAURRRRGGGGGGHGHHHGHHHH, which
was the magazine for IPLAY
MUD2. Questions came from
ASTERIX.
This interview was conducted by email.
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March, 1997 interview
for The BL Rag. Questions came from
RANDOM, live and without
advanced notice of what would be asked.
Although dated March, it was actually
done mid-January, shortly after I had
returned from a working trip to Singapore.
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May, 1997 interview
for Admiral Bombow's Chronicles.
VIKTOR asked the
questions, via email (hence the longer answers).
We both would have preferred a live interview, but
there wasn't time between my coming back from
a second Singapore trip and the publication
deadline of 1st June to arrange it.
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March, 1998 interview
for the Muddy site.
GDN and WDI asked the questions
live in the game, across 2 resets; the resultant text has therefore
been heavily edited to remove vast amounts of superfluous
material (SNOOPs etc.). It has also had major spelling and
punctuation errors corrected, and some of the text has been
re-ordered so as to make better sense (partial questions and answers
were interleaved in many cases).
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August, 1998 interview
for Dominions MOO.
This was an unusual interview in that it was
not conducted by people concerned with any of
MUSE's MUDs. Instead, I was invited to be
"honoured" in a MOO I had never
even played before, in my capacity of
co-creator of the genre. I accepted, with a
few conditions relating to how much publicity
was generated by it; I didn't want it to be
some kind of scam to attract new players (but
it turned out to be genuine anyway). I was
greatly embarrassed by the award of course,
but agreed to accept it on behalf of all the
players of MUDs, who, after all, are
the ones who really deserve any praise. The
ceremony was conducted live; the text reproduced
here is an HTMLised log (hence the MOOish addition
of spurious adverbs to emotion commands). Yes,
the players do seem a nice bunch of people,
which is just as well given that they had to
tolerate my non-functioning backspace key...
A number of other "senior figures"
were approached to be honoured, but apparently
only I was conceited enough to reply.
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April, 2000 interview
for
Spank
magazine. This was conducted in the game by KARYA
the witch, who edited it together from two parts following a
FETCH error (ah, those were the days!) and a scheduled reset.
It also appeared as a Wireplay
news story. If the opening seems a bit stilted,
it's because KARYA had some standard
questions given her to ask by these people, so she
got them out of the way early. There are a few glitches,
for example I would never start a statement with the
words, "Such as" unless I was answering the
question, "Such as?", but on the whole it's
fine.
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May, 2000 interview for
ERIC's
MUD2 site. This was a by-email
interview where he sent me a series of questions,
I answered them, then he sent me some supplemental
questions to follow up my replies. These were then
combined with the original answers to make it appear
that I was talking more sense than I really was.
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January, 2001 interview for
GameSpy.
This was one of a series of interviews with
different people conducted by email to form
an extended article on the history of MUDs.
I've only reproduced my bit here; the central
attraction of the
complete
article is a rare interview with
Roy Trubshaw, which is well
worth reading.
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